Teethmarks
Jagged Displacement effects.
This filter generates zig zaggerdy displacements of the original picture. You can modify the zigzag - either in the X or Y or radial directions. You can also modify the internal patterns of zig zag patterns, and the direction of the effect, and how it interacts with the picture or how the parts unaffected by the zig zag interact with the picture. When using some of the settings - especially the mod ones it is possible to totally obliterate the picture and changing from option to option might mean the settings are far too high - most of the direction effects will work best with settings of 5 or 6 in the mod 1 and 2 - such as the emboss effects.
Please note that some of the controls have multiple purposes - the prime purpose is indicated. Also note that some of the controls will have no effect such as the X and Y if the (*) has not been set to on. Some of the options in the dropdowns use the X Y, or if no inverse option is set then the () will be ignored. Also note that the preview might not match the end result - especially if the setting is at less than 25% or so - to get a 99% accurate view of the end result please set the preview to 100%.
__1 - Width 'up and down' (OK, this will vary depending on the mode but in basic XY mode this is for the vertical effect - 2 relates to the horizontal. In radial, 1 relates to the angle, and 2 to the radius.
^1 - Increase the angle of the zag
^2 - Increase the angle of the zag -
__2 - Increase width of effect (in terms of 2 this will increase the spacing between the rings)
>> - Repeat effect
|| 1 - Repeat effect width. Requires >> to be greater than 1.
|| 2 - Repeat effect size. Increasing this will result in more fragments.
Dim - Dim the end result (or intensify)
Combo 1 - XY or radial effect
Combo 2 - Apply method
Combo 3 - Placement of effect i.e upside down
Combo 4 - How the mix effect is applied
Combo 5 - Direction of the effect
Mix - How the effect is mixed with the image
() - Inverse
Mod 1 - Modular effects
Mod 2 - as above
> 1 - as above
> 2 - as above
+ 1 - as above
+ 2 - as above
* 1 (combo) - Scaling
* 2 (combo) - Scaling